well i made a defense deck, and it looks pretty good, all my monsters have good effects for my type of deck, so could you guys tell me whats bad about it and tell me what cards to take out, it follows tourdament rules by the way. i have a few attack monsters to suprise people when i dule them, because they'll think that i got a defense deck when they see most of it and then blue eyes is on the field and they werent expecting that and shit. Monsters (25) blue eyes white dragon despair from the dark dark magician spiral serpent raging earth hade-hade labyrinth wall mystical elf D.D. Assailant Roulette Barrel D.D. Warrior lady x3 invader of the throne swarm of locusts gora turtle cyber gymnast night assailant dancing fairy gravekeepers guard obnoxious celtic guard swarm of scarabs sprit reaper ghost gardna shiled warrior spell (13) smashing ground monster reborn hammer shot mystical space typhoon scapegoat wave motion cannon lighting vortex symbols of duty nobleman of crossout mystik wok toll swords of revealing light messenger of peace traps (20) too many i know acid trap hole magic jammer x2 dust tornadox2 sakurestsu armor x2 sprit barrier blast with chain defense drawx2 (better than waboku) solemn wishes shadow spell magic drain torrential tribute ordeal of a traveler curse of royal confusion chaff compulsory evacuation device rageki break im having trouble taking cards out i wana make it down around 45-50 cards but still have a tanked defense, help me out and know the effects of my cards before you judge them