Rate my Yugioh Deck?
Please rate my Normal Deck and any opinion on how i can make it better Monsters x20 Blue-Eyes White Dragon x2 Spiral Serpent x1 Frostasaurus x3 Summon Skull x2 Gemni Elf x3 Vorse Raider x3 Gene Warped War wolf x3 Gladiator Beast Andel x3 Spells x9 Non-Spellcasting Area x3 Symbols of Duty x2 Ancient Rules x2 Lightning Vortex x1 Mystical Space Typhoon x1 Traps x11 Skill Drain x3 Cry Havoc! x2 Secrets of the Gallant x2 Birth Right x1 Raigeki Break x1 Michizure x1 Ultimate Offering x1
Public Comments
- its good. but, if you want a good deck, try using card combos...... like if you have dragon cards, find spell or trap cards that can make them stonger. once i used a mechanical deck and i was really unbeatable! (in my city) so, try using combo cards!
- Great! This is a normalcy deck, which few people are using in Japan. I suggest converting this to a Ritual-normalcy deck. Out: Non-Spellcasting Area x2(3 are too much) Symbols of duty x2(No not here please) Cry Havoc! x2 Raigeki Break x1(This card and a card in hand for 1 opponent's card, so it's 2-for-1, bad) Michizure x1(Too slow and Passive) In: Manju of the Ten Thousand Hands x2 Advanced Ritual Arts x3 Lycanthrope x1 or 2 CĂș Chulainn the Awakened x2 Heart of the Underdog x1 or 2(Increase draw) More Justi-break(3 please) Birthright 2 or 3 Silent Fiend 1 or 2 Summoner's Art 1 or 2 And you lack a lot of Basic cards: Heavy Storm Mystical Space Typhoon Mirror Force And tonnes more... But anyway, this can be an extremely powerful deck which can be used for launching a sudden counter-attack.
- it is good but you need 1 more blue eyes.
- I would take out the 2 summoned skull for 1 blue eyes and 1 more ancient rules. You might as well take advantage of the fact you have a lot of tributes and they're all normal. I would add Lycanthrope. it's a ritual card, but when it does damage to your opponent, inflict 200 dmg to them for each normal spell card in your graveyard. 2 would be awesome. you also definitely need justi-break. someone mentioned this card, but a second opinion doesn't hurt. it's set number is CDIP - EN051. "Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters." it's a MUST for normal decks. while you're at it, you might as well take advantage of "skill drain." chainsaw insect has 2400 attack, and lets your opponent draw when it battles a monster. with skill drain, it might as well be a 2400 attack monster with no drawback. where's giant trunade? =O +1 on that secrets of the gallant... yes they might have to discard 2 cards from their hand, but it's a 1-time thing. I would change that card with "robbin' goblin," and that way, they have to discard a card every time your monster does damage. another thing: one third of your monsters aren't even playable in the beginning, unless you have ancient rules. you play a monster, they play a monster in def mode, you play a monster, attack, they had a stone statue of the aztecs, they play lightning vortex, and you still have a hand loaded with blue eyes. you should probably add 2 magical mallets for those situations where you can't pull jack. also, since I suggested having chainsaw insect in here, I would take out birthright for call of the haunted. it's the exact same thing, except it doesnt have to be a normal monster. you only have 1 brithright anyways, so you might as well put it in there. michizure you can only play when your monster gets destroyed. I would just add a mirror force, and if you can't find that, sakuretsu armor. - 1 frostosaurus - 1 raigeki break - 1 non-spellcasting area (this one for sure) - 2 summoned skull - 2 secrets of the gallant - 1 michizure - 1 non-spellcasting area OR - 2 symbols of duty and add 2 birthrights. + 2 chainsaw insect + 1 call of the haunted for 1 birthright + 3 justi-break + 1 lycanthrope + 1 synthesis spell (lycanthrope's ritual +1 ancient rules +1 blue eyes +2 magical mallet that puts you at 45 cards. if you think that it has to be 40 cards for it to be a good deck, you are mistaken. 45 is a great number actually. you might want a side-deck for stall decks though. for that, I recommend: mirage dragon/pitch-black warwolf (it's the same attack and effect, but it's dark instead of light) dust tornadoes. you might not be able to play it the turn you want, but its better than having 1 trap destroying card robbin goblins work for exodia decks. since they have fewer cards, all you really have to do is kill their exodia and let them deck-out, if you can't attack. morphing jar. also a must for exodia decks. anteatereatingant. great for burn decks. current rating: 8.75/10, you did a good job, it could just be better. good luck. =)
- +3 ancient rules 8/10 thats pretty good im not to familiar with beatdown decks as i have only vs a harpy beatdown
- 3/5 might be good for that little cards. Try and get even more spell and trap cards; these can be your best friend.
- try justi break ... it comes from elemental energy booster i think ... trap ... when your opponent attacks your normal monster destroy all face up attack position non-normal monsters ... goes well with decks like this ... hope this helps
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